At 7:44 PM +0100 2/20/06, Maarten wrote:

Hi, I'm making a 3d game, and now I have to make a good collision detection
system. If the models didn't animate it would be simple. Just create a
number of Bounds3D's on the right location by storing the info in a file.
But when the models *are* animating, it becomes a lot harder. What I had in
mind is to check if it's within ... of each other, then check with
a boundingbox first, and if that returns true, check further. But how do I
do that checking further?

That depends on the nature of the model. It's possible to do triangle-triangle intersection tests, but very expensive, and most games don't need that level of detail. Can you approximate your model as a set of spheres, which you can animate along with the models themselves, and then do sphere-sphere tests (which are much faster)?

HTH,
- Joe

--

Joseph J. Strout
[EMAIL PROTECTED]
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