Okay, I have two classes; GameItem, and MagicItem
GameItem is a base class, and MagicItem is a GameItem subclass
that has some properties (implemented as getter/setter methods)
needed by any item which can have 'magic' powers.
I also have a host of subclasses of GameItem, that represent
specific classes of items in my game that the player can pick up and
use
ArmorItem
FoodItem
GauntletItem
HelmItem
...
and so on. These are not subclasses of MagicItem, but some do
implement an IArmor or IWeapon interface.
Now I add a class, StaffItem, that's a subclass of MagicItem, but
it also implements the IWeapon interface.
Question: If I make a subclass of a class (either GameItem,
MagicItem, or a direct subclass thereof) which implements either the
IArmor or IWeapon interface, do I have to re-specify the interface
name for each subclass (in the Properties window), or will it
inherit the interface correctly regardless?
Hi William,
No need to specify a thing, the interface is inherited.
Marc
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>