has anyone else played around with the new graphics.handle? it seems
to me, that it returns the current port, not the graphic's gworld.
given p = a picture opened from disk....
cgrafptr = p.Graphics.Handle(Graphics.HandleTypeCGrafPtr)
cgrafptr is the current monitor gdevice. i get a pixmap full of the
screen's contents. the same call returns the picture if i add
p.Graphics.FillRect(0,0,0,0)
above that call.
it's possible i'm doing something wrong later to get from the
cgrafptr to the pixmap data.... can anyone confirm this?
mike
--
Mike Woodworth
[EMAIL PROTECTED]
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