has anyone else played around with the new graphics.handle? it seems to me, that it returns the current port, not the graphic's gworld.

given p = a picture opened from disk....


cgrafptr = p.Graphics.Handle(Graphics.HandleTypeCGrafPtr)

cgrafptr is the current monitor gdevice. i get a pixmap full of the screen's contents. the same call returns the picture if i add

p.Graphics.FillRect(0,0,0,0)

above that call.

it's possible i'm doing something wrong later to get from the cgrafptr to the pixmap data.... can anyone confirm this?

mike
--
Mike Woodworth
[EMAIL PROTECTED]


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