Can anyone advise how to use the Trimesh class as detailed in the Language 
Reference?  I have copied the two portions of code directly from the LR into 
the open event of an RB3Dspace control - and I never see anything.  I've tried 
it exactly as it is in the LR, I've tried adjusting camera.orientation, 
FieldOfView and so on to see if I could catch the object - but I still don't 
see anything at all.  Objects.Count tells me there's one object there.  Any 
ideas what I'm missing?  I can load 3DMF's from disk fine and manipulate those 
and I can generate 3DMF's from a string and that's fine too - but it seems like 
it should be miles easier and more flexible to use the trimesh class.
   
  I've seen reference to a "Trimesh Explorer" demo, but it doesn't seem to be 
in the sample projects from http://www.realbasic.com/download/windows/ - any 
info on this would be appreciated.
   
  TIA - Gary

                
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