Another newbie question: I'm working on a casino display that shows the results of dice rolls on Window1.
In Window1, I have a SpriteSurface 'ssDicePair()' that I've given Index=0 (and a background image of blank dice). I created ssDicePair(0) by dragging the SpriteSurface control into Window1 and setting Index=0. This automatically provides Index as a parameter in all the SpriteSurface methods. I've succeeded at getting 'dot' sprites attached to ssDicePair(0) and putting them all in their places. I move the sprites to change the dot patterns according to the roll results. Now, I'd like to be able to generate additional SpriteSurfaces at runtime (e.g., ssDicePair(1), ssDicePair(2), etc), arranged around Window1. I want to instantiate the new SpriteSurfaces and set their left, top, height, and width. After that, I'm expecting that each Open method would run. However, I can't seem to get the syntax right. Any clues will be appreciated. Paul Mathews _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
