As I understand it, with a single canvas, I'll need to compute coordinates
differently for each dice pair and each die dot. The present scheme, with a
Canvas per dice pair, calculates the coordinates of constituent elements
relative to the local canvas and proportional to its size, so it's quite
simple, and (I thought) elegant. I didn't mention earlier that there are 4
sizes of dice pairs. It seems to me that the '1 large canvas' approach
leaves me with a lot of management of indexes, scale factors, and offsets.
Is there something I can do with Control Order to get the system to overlay
these controls and images without painting backgrounds back on top?
Paul


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Joseph
J. Strout
Sent: Monday, April 03, 2006 9:35 AM
To: REALbasic NUG
Subject: Re: Canvas, Rectangle Shape, Paint Event confusion


At 7:55 AM -0700 4/3/06, Paul Mathews wrote:

>It seems ironic to me: In VB, I built a pseudo-object-oriented version,
>with a bunch of custom ActiveX controls. It went together in a hurry and
>worked well, but I had to abandon it when given the req't to port to
>Linux. So, now I'm working with RB, with true OE capability, and I end up
>with one large object.  ;-)

No, one large *canvas*.  You can still have (and I would recommend)
an object for each visual part thereof.

Best,
- Joe

--

Joseph J. Strout
[EMAIL PROTECTED]
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