At 3:05 PM -0400 4/18/06, Joseph Nastasi wrote:
I think understand what your asking here. After a LOT of pain, I use a Timer with a period set to zero and put my main update loop in there. I have a double property called deltaTime that is calculated every "frame" or update. It is then used to adjust the rotation amount. Why? Because it's almost impossible to keep the rate of update even. Here are the basics. Joe Strout had an example in the Plane Simulation that was "flying" around the game list a year or so ago. I think that it's in the RB examples. Joe?
That's right -- and virtually all of my games use this same technique. Best, - Joe -- Joseph J. Strout [EMAIL PROTECTED] _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
