Heirthu!,

Regarding your Einhugur C++ Framework project, why not combine it with my
Squirt RB > C++ project - by creating C++ wrappers for all  the RB runtime.

since you say you anyway want to port your plugins to this framework - that
way you can have some kind of "tie in"  between your RB stuff and your new
framework project.

I have written the translator - but I leave all the RB specific runtime
stuff as emppty wrappers. Your framework could provide the missing GUI
element ( Squirt is just intended for porting across RB algorithms into C++
without getting into platform and GUI specifics. )

Just a thought...

Sjaumst,

Dan Stenning

-- 
13flatFIVE
C++ Source Conversion services for RB developers
http://www.13flatfive.com/squirt.html



On 22/6/06 13:24, "Björn Eiríksson" <[EMAIL PROTECTED]> wrote:

> 
> On 22.6.2006, at 12:19, Björn Eiríksson wrote:
> 
>> 
>> On 21.6.2006, at 23:13, Mars Saxman wrote:
>> 
>>> I don't know what you're talking about. A C++ compiler will not
>>> allow you to get the address of an instance method.
>>> 
>> 
>> This is common misunderstanding, and incorrect. It is only
>> difficult to do but certainly possible.
>> 
>> Look at the Einhugur framework at: http://www.einhugur.com/cpp/
>> index.html
>> 
>> where the syntax to bind events is:
>> 
>> canvas->MouseDownEvent.Bind(this,&Window1::canvas_MouseDown);
>> 
>> All in C++
> 
> I forgot to add, those are not even static methods, and can be bound
> to both private and public methods.
> 
> --
> ______________________________________________________________________
> Björn Eiríksson                        [EMAIL PROTECTED]
> Einhugur Software
> http://www.einhugur.com/
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> Einhugur Software has sold its products in 53 countries world wide.
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