* Phil may not have/want to support Linux;
* Manipulating memory blocks is way faster than the RGBSurface;
* Reading/Writing MemoryBlock.Byte() is going to be much faster than
RGBSurface.Pixel() and RGB(x,y,z)
* Plus, of course, access to Apple's VecLib functions, which are very fast.
Many reasons to do so. Just wish there would be an easier way to do it.

--
dda
fPic, a Picture replacement for console apps
http://sungnyemun.org/?q=node/7


On 7/11/06, Maarten de Vries <[EMAIL PROTECTED]> wrote:
Of course, you can do what Charles explained. But you can also use
Picture.RGBSurface.Pixel(x,y). Maybe you have a good reason to use a
memoryblock, but I can't see it. It doesn't support Linux....

Maarten
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