I don't see why you have to get a picture from the canvas. Just draw to a
picture first, and draw that to the canvas. That's how everybody does it (I
think). The canvas.BackDrop property even saves the time of making a new
variable, like Thomas said.

Maarten



On 15/07/06, Christian Miller <[EMAIL PROTECTED]> wrote:

Is it possible to obtain the contents of a canvas and place it back
into a Picture object?  Sort of the opposite of double-buffering.
Without knowing what has been drawn on the canvas, I want to take a
"snapshot" of what the canvas few.  I hope that makes sense, I don't
feel like I'm explaining myself correctly.


Christian
Pariahware, Inc. Custom Software
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