I don't see why you have to get a picture from the canvas. Just draw to a picture first, and draw that to the canvas. That's how everybody does it (I think). The canvas.BackDrop property even saves the time of making a new variable, like Thomas said.
Maarten On 15/07/06, Christian Miller <[EMAIL PROTECTED]> wrote:
Is it possible to obtain the contents of a canvas and place it back into a Picture object? Sort of the opposite of double-buffering. Without knowing what has been drawn on the canvas, I want to take a "snapshot" of what the canvas few. I hope that makes sense, I don't feel like I'm explaining myself correctly. Christian Pariahware, Inc. Custom Software
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