Chris Smolinski <[EMAIL PROTECTED]> wrote:

> I also have a thread that runs every 100 msec which calls it for any
> sounds playing,

Better 50ms and just once, not for each sound file.

> What is curious is that he reports the glitch always happens between 
> 2:30 and 2:48 into the sound file, I am sure that is significant, but
> I'm not sure what it means! :-) 

Maybe at that point QuickTime is loading more data.

The problem is often also that Timers do not fire always.
So while you do a long computation the app is blocked for some time and
the sound buffers run emtpy.

Gruß
Christian

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