From: "Daniel L. Taylor" <[EMAIL PROTECTED]>
Date: 10 Aug 2006 01:38:40 -0700

It's still good though, it's just that you need a bit of a sense of
how far you can take RB. The problem with RB is it seems so
promising, then once your app is almost finished, it turns out your
controls are buggy and can't handle large volumes of text, and your
app looks amateur :(

:-)

TextSpresso 3 will handle volumes of text that bring most applications to their knees. There's only a couple data processing applications that I know of, all on Windows, which exceed its capability for processing large data files. They are disk based, and I haven't had time to finish the optional
disk mode yet for files >2 GB.

Granted, I had to roll my own text display and editing control on top of the Canvas class. But what high end application uses standard framework controls
for large or complex data display?

Most of them? Unless you are talking MS Office...

Apple's framework is pretty good these days. NSTextField can edit large sums of text and do it snappily.

I took a look at your TextSpresso. The editor seems promising. No drag and drop yet, the scrollbar seems not quite right somehow, and you are lacking a normal outline. I hope you'll be fixing those.

But apart from that you've got the collision detection very well down, it opens huge text files faster than I've seen any other app open them. Seems like you've got the harder parts of the text editor already done.

And you said you did this with a plain old graphics class? I tried in the past but I couldn't get the collision detection fast and accurate.

Actually A LOT of people have tried making different text editors and none of them seem to offer simplicity, speed, power and cross platform functionality.

I'd be interested to see how you go with this text editor. There could be a lot of RB developers wanting an editfield like yours.


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