On Aug 12, 2006, at 4:15 AM, Ayden wrote:

Eric Thanks for the reply and the crash course in wave dynamics. You have written some interresting information that has confused me a little...i.e
the 16 bit WAV ...

Look at these two sites to see how AIFF stores samples versus how WAVE does it:

http://www.borg.com/~jglatt/tech/aiff.htm

http://www.borg.com/~jglatt/tech/wave.htm

About the link someone posted earlier:

http://realbasic.thezaz.com/Athenaeum/View.php?entry=36

That example uses QuickTime to extract data from a sound track and packs it up into an 8 bit memoryblock. Then you can iterate through that memblock to draw the wave. 8 bit is often sufficient for many waveform drawing tasks. Mind you, the audio won't play back at 8 bit necessarily. It's just a useflul trick to extract the data you need and present it to you in a nice neat package for drawing. It also has the benefit of working with a variety of sound formats (AIFF, WAV, MOV, MP3, MP4, AU, etc) without you having to parse anything. The downside for Linux (and possibly for Window's users) is that it requires a QuickTime installation. The AIFF and WAVE links are for doing the parsing of files yourself. The benefit is it that will work on all platforms, but it requires more work. _______________________________________________
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