Well, you're both right and wrong, depending on what OS you have in
mind. In Mac OS for example, the actual drawing is hardware
accelerated, but the commands to the OS to do this drawing happen on
the main card.
Ohh.... I see.
I really don't think you have much choice over it; the graphic card
will be used as much as the OS supports it.
However, you can go through a completely different part of the OS by
using an Rb3DSpace (which currently renders through OpenGL; Macs have
good support for hardware rendering of OpenGL, as do some Windows and
Linux machines depending on your hardware and drivers)
Ahh..
Rb3D.. humm didn't think about that. Might give it a go and see what
results I get.
I guess for what I'm doing all this doesn't matter too much anyway.
Oh by the wat did you know that your reply isn't in the archives ?
I check the web site but your's isn't listed.
Thanks
Eric
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