On Aug 18, 2006, at 17:51 UTC, Eric Richards wrote:

> How do I fill rb3D with a bunch of 2D pictures ?

I don't have time at the moment to make you an example, but the general
idea is:

1. Create a new Object3D
2. Call AddShapePicture (or AddShapePictureWithMask) on it
3. Append it to your Rb3DSpace.Objects list.
4. Make sure that the camera is in a good position to view it.

See the Rb3D FAQ at <http://www.strout.net/info/coding/rb> for
information on how to set up the camera so that the Rb3DSpace
coordinates correspond to screen coordinates -- that's usually used for
a sprite game, but sounds like it may be useful in your case too.

Best,
- Joe

--
Joe Strout -- [EMAIL PROTECTED]
Verified Express, LLC     "Making the Internet a Better Place"
http://www.verex.com/

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