On Aug 18, 2006, at 17:51 UTC, Eric Richards wrote: > How do I fill rb3D with a bunch of 2D pictures ?
I don't have time at the moment to make you an example, but the general idea is: 1. Create a new Object3D 2. Call AddShapePicture (or AddShapePictureWithMask) on it 3. Append it to your Rb3DSpace.Objects list. 4. Make sure that the camera is in a good position to view it. See the Rb3D FAQ at <http://www.strout.net/info/coding/rb> for information on how to set up the camera so that the Rb3DSpace coordinates correspond to screen coordinates -- that's usually used for a sprite game, but sounds like it may be useful in your case too. Best, - Joe -- Joe Strout -- [EMAIL PROTECTED] Verified Express, LLC "Making the Internet a Better Place" http://www.verex.com/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
