Hi Patrick,

I guess the easiest way is to use 3 x UInt8.

You could theoretically fill 3 bytes of a 4 byte MemoryBlock and then read it as UInt32. Or just calculate the UInt32 (Byte1*256*256 + Byte2*256 + Byte3). But I think this is slower that just using 3 UInt8.

UInt 8 has a range of 0...255, while Byte (=Int8) is -128...127. Don't confuse with MemoryBlock.Byte. This Byte will be returned as Int32, and the values are 0...255.

Best,

Paul

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