On 23-Sep-06, at 12:25 PM, Phil M wrote:

On Sep 23, 2006, at 7:17 AM, Matthias Buercher wrote:

the font renderers have specific routines to optimize this, because they know the points of the path. if i had to do this myself, it would be an overkill because i would have to draw it very oversampled and then vectorize the image!

New in REALbasic 2006 is the Graphics.Handle property, and I am guessing you can the Handle property to Extend the Graphics object using Declares. ...

You could try setting the smoothing flag via the CGContextSetShouldSmoothFonts and/or CGContextSetShouldAntialias APIs, but RB may override that setting before drawing. Either way if you're using Quartz declares keep in mind that Graphics.Handle currently returns a QuickDraw CGrafPtr, so you'll have to use something like QDBeginCGContext/QEndCGContext to grab a CGContextRef.

Frank.
<http://developer.chaoticbox.com/>

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