On 20-Oct-06, at 3:32 PM, Barrie Jones wrote:

On Oct 20, 2006, at 2:28 PM, Mars Saxman wrote:


On Oct 20, 2006, at 11:14 AM, Barrie Jones wrote:

Although TargetPowerPC was flagged as an error when running "Check Project for Errors" it was accepted when the app was compiled.

That is clearly a bug in the "Check Project" code. It'd be great if you could file a bug report.

Now there is another Error:

Parameters are not compatible with this function:
return callGL(gl_ctx, windowptr)

What is the definition of "windowptr"?

I don't know. Someone else wrote this code for me. I am trying to contact the person. Since I don't understand this code I am hoping some experts will give me some guidance. The most frustrating thing is that everything worked perfectly in RB 5.5
Barrie

"windowptr" looks like an error in the original code... I didn't write it, but whoever did probably abandoned or otherwise forgot to update the Classic target so the error wasn't caught until you changed the target constants and tried to compile it on Mac OS X. That bit of code was never meant to run on Mac OS X, and if it does, it _will_ crash!

Frank.
<http://developer.chaoticbox.com/>


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