Le 14 déc. 06 à 16:17 Soir, [EMAIL PROTECTED] a écrit:

On Dec 14, 2006, at 00:39 UTC, Arnaud Nicolet wrote:

When I run or compile for Mac (either Mac OS X or classic), I get a
failed assertion message:

"Runtine Failure: Failed Assertion.

MacOSResources.cpp:282 attrsAndLoc < 0x00FFFFFF".

I've isolated the problem: if I add only 26 sounds to the project
window, all is fine. As soon as I add a 27th one, I get this
assertion message. Is it a resourceFork issue (duplicated resources)?
Does RB has some "snd " resources?

RB doesn't have any; rather, it sounds to me like you're simply
exceeding the amount of data that can be stored in a resource fork.
The IDE should detect and report this condition more gracefully (I'd
suggest a bug report), but there's not much we could expect it to
actually do about this.  You'll have to use smaller sounds, or store
them elsewhere.  (In my games I usually just put them in a folder next
to the app... commercial games often do the same thing, so I don't
think most users are at all bothered by it.)

Thanks Joe.

I'm using 31 sounds of less than 10 seconds (often 1 second) of length. ResourceForks are limited!_______________________________________________
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