Hi Mars,

I went ahead and used a virtual volume for this project. Doing so cut maximum real memory usage from something over 400 MB to something just under 70 MB. Is the inability to kill objects created from embedded graphics just an issue from decisions made years ago or is there a good reason to leave it as is?

Thanks,
John Jobe




On Jan 7, 2007, at 3:43 PM, Mars Saxman wrote:


On Jan 7, 2007, at 2:11 PM, Andy Dent wrote:

If so, you may be able to load from that memory block and thus avoid the automatic reference that causes the leak.

It is not a leak; the data is only loaded once. Subsequent references reuse the same picture object.

Mars Saxman
REAL Software
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