On 9-Jan-07, at 7:48 PM, Tom Benson wrote:

James,

Just out of curiosity, if you flip the windows asynchronous window attribute to be on, does the timer still not fire until you let go of the mouse??

This code should make window events fire (and timers and threads within the window) continue to fire even with the mouse down. I'm not sure if the windows execution is interrupted still a control receives the event, but if the window receives the event (click, drag, whatever) then I can verify that this works fine from within RB 5.5.5 and up.

Cheers,
Tom Benson

Declare Function ChangeWindowAttributes Lib "Carbon" (window as WindowPtr, setTheseAttributes as Integer, clearTheseAttributes as Integer) as Integer

  if b then

    If GesaltLib.IsPanther() Then
      call ChangeWindowAttributes(w, 8388608, 0) //asynchronous on
    else
      call ChangeWindowAttributes(w, 0, 8388608) //asynchronous off
    end

  End If

All this switch does is allow stuff to run while dragging the window around. You can manipulate canvases and the window directly without affecting timers even without this switch, but standard RB controls will block in both cases. Also note that RB windows break in a few other ways when using that attribute. I have an AsyncDragWindow class available that avoids these problems: <http:// developer.chaoticbox.com/realbasic_classes.php>

Frank.
<http://developer.chaoticbox.com/>


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