On Jan 25, 2007, at 3:14 PM, Stefan wrote:

Making apps fast, can be - as seen in a specific project - a very
challenging task.

... As in any language. If you think that those game engine designers spend absolutely no time on optimization because they have an optimizing compiler, I can assure you that's simply not the case. An optimizing compiler certainly takes those borderline "do I need to optimize this task?" situations and pushes them further into the "nope, this doesn't matter" category. However, it doesn't magically solve every optimization issue -- most major optimizations are algorithmic changes.

Take for example our compiler, still currently written in C++. The major speedups that we are able to do are not because we turned on a new optimization feature, or chose new optimization flags for certain parts of our code. No, they come from restructuring areas of the compiler to make them less processor intensive.

-Jon


--
Jonathan Johnson
[EMAIL PROTECTED]
REAL Software, Inc.

REAL World 2007 Conference
May 9 - 11 in Austin, Texas
<http://www.realsoftware.com/realworld>

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