On Jan 25, 2007, at 3:14 PM, Stefan wrote:
Making apps fast, can be - as seen in a specific project - a very challenging task.
... As in any language. If you think that those game engine designers spend absolutely no time on optimization because they have an optimizing compiler, I can assure you that's simply not the case. An optimizing compiler certainly takes those borderline "do I need to optimize this task?" situations and pushes them further into the "nope, this doesn't matter" category. However, it doesn't magically solve every optimization issue -- most major optimizations are algorithmic changes.
Take for example our compiler, still currently written in C++. The major speedups that we are able to do are not because we turned on a new optimization feature, or chose new optimization flags for certain parts of our code. No, they come from restructuring areas of the compiler to make them less processor intensive.
-Jon -- Jonathan Johnson [EMAIL PROTECTED] REAL Software, Inc. REAL World 2007 Conference May 9 - 11 in Austin, Texas <http://www.realsoftware.com/realworld> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
