OpenGL doesn't know anything about file formats - it's entirely up to you to parse files and convert them into OpenGL-compatible data. If you really want to load 3DMF, here are the specs: <http://developer.apple.com/documentation/QuickTime/QD3D/ qd3dmetafile.htm>

Personally I'd start with just trying to get a few hard-coded triangles on screen, then tackle a less convoluted format (like OBJ or 3DS).

Ahh.. I see.

Well, that sounds a bit more work (and complex) than I want to do.
Not to mention I have no clue how to even parse my 3DMF file and then convert it
and such.

Oh well, no worries. I'll just use RB3D, for now.


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