OpenGL doesn't know anything about file formats - it's entirely up to
you to parse files and convert them into OpenGL-compatible data. If
you really want to load 3DMF, here are the specs:
<http://developer.apple.com/documentation/QuickTime/QD3D/
qd3dmetafile.htm>
Personally I'd start with just trying to get a few hard-coded
triangles on screen, then tackle a less convoluted format (like OBJ
or 3DS).
Ahh.. I see.
Well, that sounds a bit more work (and complex) than I want to do.
Not to mention I have no clue how to even parse my 3DMF file and then
convert it
and such.
Oh well, no worries. I'll just use RB3D, for now.
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