Quoting John Jobe <[EMAIL PROTECTED]>:
Super long methods aren't really ideal. As a general rule I recommend
keeping methods to the amount that is readable on a given screen
without scrolling whenever possible. If that method must call 10 or 12
other methods that's fine, but they should also try to follow that rule
too.
One important exception is when trying to improve performance in
looped, time-critical code. Remember, the compiler doesn't do any
inlining and every time you pass things you are incurring reference
count overheads as well as the lookup cost of virtual function calls.
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