I'm writing an application where I wish to do the following:
1. Allow a user to edit some text with full unicode support.
2. Bundle the edited text within another app (made with RB)
3. Have that new app display the text properly on a different machine, perhaps running in a different language or on a different OS with different fonts installed.

I'm pretty clear on how to read/write unicode.

What I'm not clear on is how the font issue is handled.

For example, if a user enters a bunch of Chinese text on their mac, then we try to display this on a Spanish version of XP. Is this going to work out of the box? Or do I need to worry about what font the data was entered in, vs. what font it's going to be displayed in.

I've read about "pan-unicode" fonts (a font that contains ALL glyphs for all languages) -- great idea, but do they exist?

I guess the alternative would be to handle the text as some sort of RTF, then give the user guidance as to what fonts should / should not be used?

Hmm...
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