Seth, As someone who clearly has detailed experience of both Cocoa and RB, how hard ( technically/architecturally )in your opinion would it be to bring out a future version of RB that allowed ont to program DIRECTLY to the COCOA API, bypassing the RB GUI frameworks ( and maybe non-gui)- for those programmers who only need to write OSX apps, but would prefer to use the RB language and IDE ?
On 17/2/07 17:30, "Seth Willits" <[EMAIL PROTECTED]> wrote: > On Feb 17, 2007, at 8:34 AM, Thom McGrath wrote: > >> Yes, I'll have to second that and if Seth Willits reads this >> thread, I know he'll say the same. > > Yup. > > > > > On Feb 17, 2007, at 6:23 AM, [EMAIL PROTECTED] wrote: > >> When this is done, do I have access to the Core(..) frameworks of >> Cocoa without heavy declaring or 3rd party plugins? > > It depends on your definition of heavy, but generally speaking, no. > REALbasic's API probably won't change at all. What you could do > however, is use the Cocoa classes (through declares) for drawing > rather than having to call into CG, which will could save you some > code. I'm not sure what all you do in your apps that's graphics > intensive and is making you thinking of using Cocoa, so I can't offer > much more. > > > -- > Seth Willits > > > > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > > Search the archives: > <http://support.realsoftware.com/listarchives/lists.html> > Regards, Dan _______________________________________________________ www.13flatFIVE.com The C++ <> REALbasic code migration specialists _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
