On Mar 3, 2007, at 9:38 PM, realbasic-nug- [EMAIL PROTECTED] wrote: > Given that one can create Random objects, this doesn't seem so > unreasonable, except that the interface is wrong. I'd think that > Random should have a constructor that takes a seed parameter, and > make Seed a read-only property.
Unfortunately, there are occasionally situations where it is useful to be able to reset the random number generator to an arbitrary point in the sequence. For example, I'm writing some code for a turn-based game, where turns may run weeks apart. It would be very handy to be able to store the seed number at game creation and at the end of each turn, so that I could re-run turns with random but deterministic results (ie: rerun with same parameters, get same results). _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
