>- Create a double buffer system to that will be used to
> display the drawn text to the canvas (don't draw directly
> to the canvas). This will pretty much eliminate flickering.
> This double buffer should be the size of your canvas and
> resized when the buffer canvas size changes.

I have this in place.

>- When the text changes or is scrolled, redraw the text to
> the double buffer and then blit it out to the canvas each
> time. This will minimize memory usage.

I have this in place.

At this point, the only thing I am having trouble with is determining how to
size the canvas to allow the text to display.  I think I have to increase
the size of the canvas to accommodate each line of text.  How do I determine
this and how do I determine the height of wrapped text?


_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives:
<http://support.realsoftware.com/listarchives/lists.html>

Reply via email to