On Mar 24, 2007, at 3:48 PM, Guyren Howe wrote:
> Whereas with multiple dispatch, you can just write a set of different
> CollisionWith methods, each having different types.
>
> SubCollisionWith (b As Powerbullet)
> Sub CollisionWith (s As Bullet)
So
Sub CollisionWith (s As Sprite)
would then be like the else clause in the Select Case statement?
- Karen
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