On 26-Mar-07, at 10:21 AM, David Fleming wrote:

>> That's a fairly old feature of QuickTime. What's not old though is
>> that QuickTime has a newish way to do this task - and that's what the
>> project shows.
>
>   I'm working on an audio spectrum analyzer and it sure would be  
> nice to have QT do the FFT math. There may be a way to use QT with  
> live data (from the mic or audio input) by setting up a "movie"  
> audio track in memory, but I can't seem to figure out how to do  
> it.  I've been struggling to code the FFTs in RB and haven't had  
> much success. It's pretty complex stuff. I did find a FFT plugin  
> for RB this weekend. Hopefully that will work.

Although I haven't had a need for this sort of thing personally, I  
have helped other users hook into the FFT/spectrum APIs available in  
the FMOD Ex library - it's relatively painless. FMOD's licensing  
isn't suitable for everyone but you should give it a serious look if  
you're into audio: <http://fmod.org>. It has tone generators as well,  
but that's another area I haven't yet explored.

I have open source RB classes based on FMOD Ex here: <http:// 
developer.chaoticbox.com/realbasic_declares.php> (with an update  
coming soon) but I'm not affiliated with the FMOD developers and  
don't get any sort of kickback - I'm just a happy user.

Frank.
<http://developer.chaoticbox.com/>


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