On Mar 28, 2007, at 21:32 UTC, Peter Wyeth wrote: > Thank you for your help Joe. It's got me afloat. Although it took > me a bit to figure out that U and V are the picture's width and > height scaled between 0 and 1 - I started off just using the pixel > values of the points I wanted - and got a mess. I found the LR a bit > cryptic on this matter.
Ah yes, with UV values the range 0-1 always maps onto the width and height of your texture. You can use values outside that range, and the texture will just repeat, like a tiled background on a web page. If this isn't clear in the LR, you might file a feature request to have that spelled out. I know RS reads and handles those requests, because I've had a seen a few of them fixed myself recently. > Incidentally - why don't your replies appear in the NUG list archive > as separate messages any more like everyone else? Your reply to my > question is embedded in the question starting the next thread - "How > to tell if a window IS maximized," - not as a separate message. Goodness, I haven't a clue. Sounds like a bug in the list archive software. Nasty one, too. Best, - Joe -- Joe Strout -- [EMAIL PROTECTED] Verified Express, LLC "Making the Internet a Better Place" http://www.verex.com/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
