At 07:02 PM 3/28/2007, you wrote:

>I finished the Mac version of an app and I just am turning to RBWin
>to do the Windows version.
>There's bit of graphical elements in it, and I'm getting lots of
>flicker with the interface, it's not very cooperative and it doesn't
>look too good.

> > double buffering? Opppss.

>Yes...double-buffer usually helps.  There is an example in the LR.

Thanks for the help, but that's not correct. Double-Buffering relates 
to the Mac, not Windows, and the function in RB is Window.UpdateNow, 
but again it only applies to the Mac - the function flushes the buffering.

The recommendation for looking for "flicker" or NewPicture isn't 
helpful either, because that talks about CREATING a graphic. I'm 
talking about this, for example:

I have a Canvas onscreen with a picture in it, and a StaticText and a 
ProgressBar on top of it. What happens frequently is that something 
else will occur on another part of the window - NOT anywhere's near 
the Canvas - and for some reason the StaticText and ProgressBar go 
"white", then get redrawn. Or even worse the Canvas goes "white", and 
it has to redraw itself.

This is strange because all the elements are not connected to each 
other in any containing sort of way, yet everything seems to react in 
a very touchy manner.

Does that help, and do you have any hints?

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