On Apr 19, 2007, at 9:24 AM, Joe Huber wrote: >> On 19-Apr-07, at 4:39 AM, Theodore H. Smith wrote: >> >>> Firstly, high-ascii doesn't exist. > > Of course it does. Any text byte with its high order bit set is a > "High ASCII" character. Unfortunately there isn't a single uniform > standard text encoding for what those bytes represent. But that > certainly doesn't mean they don't exits. > > There are several text encodings that use ASCII in the lower 7 bits > (lower 128 character slots) and other character encodings in the > upper 128 character slots. It's prefectly reasonable to talk about > these as a class of High ASCII text encodings.
As recent as REALbasic 4.5 LR they were referred to as: "Table 6 presents the high ASCII character sets for the Mac and Windows platforms" and identified as "Table 6: Extended ASCII Codes (Macintosh and Windows).". Of course, they only exist "as is" in the MacRoman or Latin1 character sets. That also was before Rb used UTF-8 encoding that began in Rb 5.0. So, "High ASCII" should work correctly in those encoding formats as well. Terry PS. At one time, chr(128) to chr(255) were used for a very primitive set of "Graphics" and many games used them for that purpose but I am really dating myself now. :) _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
