On May 7, 2006, at 11:57 AM, Björn Eiríksson wrote:
Don't know exactly what you mean by "lock up other canvases" but
have you tried to call it in the window.resize event, instead of
the control.statechanged callback? Is there a difference?
It is actually called in neither of them.
It is called only in Paint event. But it happens after a Window is
resized. To make it even stranger then the context that is getting
drawn into is not even the Window context, its a off screen context.
By getting locked up then I mean that Canvas controls on the same
window will stop drawing them selfs.
I have no problems with the DrawPicture in controls where I am
using exclusive REALbasic Graphics calls. But that is not the case
in the Grid controls where its a mixed world of REALbasic ports, QD
and Quartz ports. And the DrawPicture does something to the QD port
that I am unable to restore the state for. (Probably because I
don't know what it does to the port)
Have you tried REALSelectGraphics instead of calling GetGWorld
(&origPort ,&origDev); followed by SetGWorld, in case RB had mucked
with the gworld in ways that would somehow change everything?
Alfred_______________________________________________
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