Form the archives, I believe I've figured out the format for
overloading a class defined in the plugin is as follows. I think that
each REALproc in the REALmethod definitions must have a separate
defined function name, ie they can't be overloaded since the map
can't judge by parameters which should be called.
REALmethodDefinition DNDClassMethods[] = {
{ (REALproc)Construct1, REALnoImplementation, "Constructor()",
REALconsoleSafe },
{ (REALproc)Construct2, REALnoImplementation, "Constructor(server as
String)", REALconsoleSafe },
{ (REALproc)Construct3, REALnoImplementation, "Constructor(server as
String, port as String)", REALconsoleSafe },
...
My question is when pre-declaring those functions, I'm unsure what
type they should return considering they are constructors. What
should replace the question marks in the line below? REALobject?
static ?? Construct3(REALobject instance, REALstring server,
REALstring port);
TIA,
Steve
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