>On 22/6/07 7:15 PM, "Theodore H. Smith" <[EMAIL PROTECTED]> wrote: > >> I must be invisible or something.... Some sort of scientific >> experiment gone wrong on me. No reply to the last email to this list >> anyhow. >> >> Anyone can tell me why I can't debug a plugin in RB? >> >> I just want to run it from my RB app on MacOSX. I don't mind if I >> have to build the app and run it outside o RB's debugger, as long as >> I can use Xcode to debug my plugin. > >> Anyone???????? > >Yes we always use CodeWarrior and XCODE debuggers for development of >Valentina for REALbasic > >Its easy and effective. > >We can debug > as phase of LOAD plugin, > so phase of runtime work of plugin. > >Everything is tuned in XCODE project, >Only one issue I have not found how to automate, >So for each new executable it is required do one copy paste.
Hmmmm What do you copy and paste exactly? -- Plaid World Studios http://www.plaidworld.com BANG 3D engine's blog http://www.bang3d.com Email: [EMAIL PROTECTED] iChat / AIM: [EMAIL PROTECTED] _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
