there is no problem to include a library in a plugin. the thomas tempelman example allow to understand how to write plugin.
this is more difficult with Mach-O plugins but the SDK example work. the best way is to use XCODE for mach-o plugin (macintel and PPC) and code warrior for classic and windows. i prefer the 8.3 version. best regards Le 27 juil. 07 à 20:48, Michael Williams a écrit : > Note: This is a repost per Joe Strout's suggestion to post to the > "plugins" list. Joe has replied, but I'd also like to get the list's > thoughts. > > > > > Hi All, > > I'm currently developing a program that requires the use of a few odd > file formats (e.g. FITS, etc.). Obviously RB doesn't support opening > or manipulating this file format (does it?). Therefore I need to > incorporate the functionality of an existing C/C++ library (as a > plugin or otherwise) into my RB project. > > I need this to be cross-platform. Will I need to create separate > plugins for each? I'd prefer the MBS approach in having only one > plugin that is cross-platform. How, exactly, is this achieved? Will I > need to map each and every function manually or is the plugin system > intuitive enough to expose functionality? > > I've been looking through the SDK documentation but it doesn't seem > very well organized or up to date. > > If possible, I'd appreciate a tutorial or some information that > provides direction from beginning to end in a *clear*, *concise* > manner on how to include an entire existing C/C++ library into an RB > project. > > Regards, > Michael > _______________________________________________ > Unsubscribe or switch delivery mode: > <http://www.realsoftware.com/support/listmanager/> > > Search the archives: > <http://support.realsoftware.com/listarchives/lists.html> _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
