I do this in a dual way - using one location for debug, and another for the
built app:
#if DebugBuild
Const kHIDLib = "@executable_path/../../../libHIDUtilities.dylib"
#else
Const kHIDLib = "@executable_path/../Frameworks/libHIDUtilities.dylib"
#endif
Declare Function HIDGetFirstDeviceElement Lib kHIDLib(inDevicePtr as
integer, inElementTypeMask as integer) as integer
When I have built the final app, I copy the dylib inside the bundle and the
non-debugbuild line above finds the dylib. When I am running in debug, the
code above looks for the same dylib, *alongside* the debug app. This means
I don't have to build the app to test every time, and can still run in RB's
debug mode.
Dave.
> From: Norman Palardy <[EMAIL PROTECTED]>
> Reply-To: REALbasic Plugins <[email protected]>
> Date: Mon, 30 Jul 2007 11:28:30 -0600
> To: REALbasic Plugins <[email protected]>
> Subject: Re: Incorporating existing C/C++ libraries into an RB Project. . .?
>
>
> On 30-Jul-07, at 11:16 AM, Michael Williams wrote:
>
>> Gotcha,
>>
>> So you're recommending going the "dylib" route as opposed to the
>> plugin route? What kind of recommendations have you for actually
>> distributing the "dylib"? Someone mentioned actually placing the
>> "dylib" in the RB package, I'm not terribly familiar with that
>> process, nor how to reference a self-contained library.
>>
>> Michael
>
>
> you can use a "special" name for a dylib in OS X that permits you to
> locate it relative to the actual executable
>
> instead of
>
> Soft declare sub/function name lib "lib name" ....
>
> use
> Soft Declare Sub/function name Lib "@executable_path/../
> Frameworks/lib name" ....
>
> and then in the OS X version you copy your dylib into the FrameWorks
> folder in the package
>
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