On 23.12.2008 6:47 Uhr, "Garth Hjelte" wrote: > So my task is to convert a FolderItem to a fRef, or is that what I should do?
The Plugin SDK offers a FSSpec accessor for RB's FolderItems. You can then use Carbon functions to convert that to a FSRef and further. > I understand that if I build my dylib using RB's SDK, I can have a > FolderItem object in my C++ dylib project. Is this true, and how do I do this? Either you create your own class, e.g. GHFolderItem, or you can _add_ new functions to RB's FolderItem, just like you do in plain RB (with the "extends" keyword, or, if that doesn't work, with the ClassExtension mechanism). For examples, you might even have a look at my old plugin sources at my website. They won't build any more (they use CodeWarrior) but you can still use the sources: http://www.tempel.org/rb/ And make sure you read the plugin API docs from the RB SDK. They're not fully up-to-date but contain good guidelines. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
