It appears cumbersome to create class refs from intrinsic modules.
To get the module "system" you will need to know that it is obtained by: REALGetClassRef("_SystemClass"); To get the module "keyboard" you get it by REALGetClassRef("_Keyboard");
It appears easy to get the "Runtime" module: REALGetClassRef("Runtime");
no underscores and/or addition of "Class", however, it appears that "Runtime" is *subclassed" from a base class? Calling gRuntime = REALGetClassRef("Runtime"); in PluginEntry() somehow screws up plugin classes and the compiler complains telling you that a plugin class._Init does not exist. What else needs to get pulled into the build app allowing usage of the Runtime class?
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