I am going to assume you're talking about the RB Cocoa framework, since I am unfamiliar with the Carbon stuff past some hand wavy "it uses GWorlds, usually" statement. Here are how things work currently:
A REALbasic Picture object always operates on a CGBitmapContext and then builds a CGImageRef from there when needed. So, even if you create a Picture by loading a .pct file from disk, we end up doing exactly the same thing. This means that REALLockPictureDescription will only work for pictureCGBitmapContext. Also, the fact that TIFFRepresentation doesn't work is most likely related to a bug we fixed in 2011r1. What was happening is that CGImageCreateWithMask was returning an image with an invalid data source. As for getting an actual PicHandle, I don't know. One thing you could try is converting it to some external format like a TIFF and then try using the old QuickTime graphics importer APIs. Hopefully that helps some! -- Joe Ranieri Mac Frameworks & Compiler Engineer REAL Software, Inc. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>
