On 23/Oct/2012, at 9:51 PM, Alfred Van Hoek wrote:

> 
> On Oct 23, 2012, at 2:24 AM, alex wrote:
> 
>> am always getting nil returned by REALGetControlHandle()
>> I think this is because only objects based on RealControl have the Handle 
>> property.
>>      
>> For the moment I am resorting to a workaround of also placing an extra 
>> Canvas object
>> on my Window and passing the handle of that Canvas object to my control.
>>      
>> How can I make my control to inherit the properties of a RealControl object ?
> 
> Call [init] in the constructor callback of the REALcontrol:
> 
>                       ControlData(myControl, instance, myViewData, data);
> 
>       NSRect newFrame;
>       Rect bounds;
>       REALGetControlBounds(instance, &bounds);
>       newFrame.size.width = bounds.right - bounds.left;
>       newFrame.size.height = bounds.bottom - bounds.top;
>       
>       newFrame.origin.x = bounds.left;
>       newFrame.origin.y = bounds.top;
> 
>       myView* ed = [[myView alloc] initWithFrame: newFrame];
> 
>       myViewData->theView = ed;
> 
> Make sure you implement the HandleGetter callback of the REALcontrol:
> 
> unsigned long HandleGetter(REALcontrolInstance instance) 
> {
>                       ControlData(myControl, instance, myViewData, data);
>       return (unsigned long)myViewData->theView;
> }
> 
> This way, you get what you want. The Redraw callback will not be called, 
> because REALcontrol-cocoa will handle almost everything, including giving 
> time to your view's draw implementation. No need to call REALcontrolHandle to 
> add your view to the view hierarchy.

I have everything in place as you described and I am receiving the
video frames from the capture board, except that nothing gets displayed...




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