On 23/Oct/2012, at 9:51 PM, Alfred Van Hoek wrote: > > On Oct 23, 2012, at 2:24 AM, alex wrote: > >> am always getting nil returned by REALGetControlHandle() >> I think this is because only objects based on RealControl have the Handle >> property. >> >> For the moment I am resorting to a workaround of also placing an extra >> Canvas object >> on my Window and passing the handle of that Canvas object to my control. >> >> How can I make my control to inherit the properties of a RealControl object ? > > Call [init] in the constructor callback of the REALcontrol: > > ControlData(myControl, instance, myViewData, data); > > NSRect newFrame; > Rect bounds; > REALGetControlBounds(instance, &bounds); > newFrame.size.width = bounds.right - bounds.left; > newFrame.size.height = bounds.bottom - bounds.top; > > newFrame.origin.x = bounds.left; > newFrame.origin.y = bounds.top; > > myView* ed = [[myView alloc] initWithFrame: newFrame]; > > myViewData->theView = ed; > > Make sure you implement the HandleGetter callback of the REALcontrol: > > unsigned long HandleGetter(REALcontrolInstance instance) > { > ControlData(myControl, instance, myViewData, data); > return (unsigned long)myViewData->theView; > } > > This way, you get what you want. The Redraw callback will not be called, > because REALcontrol-cocoa will handle almost everything, including giving > time to your view's draw implementation. No need to call REALcontrolHandle to > add your view to the view hierarchy.
I have everything in place as you described and I am receiving the video frames from the capture board, except that nothing gets displayed... _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives: <http://support.realsoftware.com/listarchives/lists.html>