From: "Craig A. Schultz" <[EMAIL PROTECTED]>
Subject: Re: exffplin - exrender sample problems

Troy,

Been there done that!  ;-)
     Just wanted to add my two cents worth.  I ran into the same EXACT
problem before.  Exact in that there were no packets at all received, not
even one.  What caused it in my case was that I had set the bitrate, in the
massaging of the StreamHeader object to 0!  Not what I had intended but what
ended up happening anyway.  Setting the AvgBitRate in the StreamHeader to
anything above 0 fixed it.
     Basically walk through the creation of the StreamHeader and make sure
your duration and AvgBitRates are not 0.

Craig
Samurai Coder.

----- Original Message -----
From: "RealForum" <[EMAIL PROTECTED]>
To: <undisclosed-recipients:;>
Sent: Saturday, February 19, 2000 7:15 AM
Subject: Re: exffplin - exrender sample problems


 > From: Ben Evans <[EMAIL PROTECTED]>
 > Subject: Re: exffplin - exrender sample problems
 >
 >  > I have successfully compiled and installed the exrender/exffplin sample
 >  > files for RealServer and RealPlayer.
 >
 >  > It looks as though the server is sending the packets
 >  > (I have some messages verifying this).
 >  > however, the RealPlayer doesn't seem to be getting the packets.
 > RealPlayer gets
 >  > the header (and displays it for me) and continues on its way to
completion;
 >  > however, the last packet is never set and OnPacket function is never
called.
 >  > I would like to dump the packet data as it comes in. Any suggestions?
 >
 > You've probably noticed that playing locally seems to work just fine,
 > but streaming from the server doesn't seem to work.
 >
 > The simple answer is that the bitrate is _way_ too low.  Take a look at
 > the # of packets coming in to the player in the statistics window.  One
 > will show up immediately, but no more will.  To up the bitrate, take a
 > look at both the time per packet values, and the stated bitrates.  You
 > can also state that the stream takes longer by changing the duration.
 > If I recall correctly, the bitrate is set so that one packet will be
 > delivered every minute and the duration of the stream is less than a
 > minute.


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