From: "Ian Martin" <[EMAIL PROTECTED]>
Subject: Re: Seek problem in rendering plugin

I don't know if this helps, but I needed to seek before using Begin (or
immediately after). I have to wait until OnBegin has been processed, before
the seek will work, otherwise Seek returns PNR_NOT_INITIALIZED.



----- Original Message -----
From: RealForum <[EMAIL PROTECTED]>
Sent: Friday, April 28, 2000 4:45 PM
Subject: Seek problem in rendering plugin


 > From: "Alexander M. Graham" <[EMAIL PROTECTED]>
 > Subject: Seek problem in rendering plugin
 >
 > I have written a rendering plugin which works just fine. If I seek within
 > the player using the realplayer buttons everything is fine. But if the
 > plugin itself advises the player to seek (using m_pPlayer->Seek()) then it
 > will receive the right packets - but won't get another OnTimeSync() call.
 > Is this a bug or do I have to do something else to let the player seek
 > correct?
 >
 > Alexander Graham
 >

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