From: "Ian Martin" <[EMAIL PROTECTED]>
Subject: Re: Seek problem in rendering plugin
I don't know if this helps, but I needed to seek before using Begin (or
immediately after). I have to wait until OnBegin has been processed, before
the seek will work, otherwise Seek returns PNR_NOT_INITIALIZED.
----- Original Message -----
From: RealForum <[EMAIL PROTECTED]>
Sent: Friday, April 28, 2000 4:45 PM
Subject: Seek problem in rendering plugin
> From: "Alexander M. Graham" <[EMAIL PROTECTED]>
> Subject: Seek problem in rendering plugin
>
> I have written a rendering plugin which works just fine. If I seek within
> the player using the realplayer buttons everything is fine. But if the
> plugin itself advises the player to seek (using m_pPlayer->Seek()) then it
> will receive the right packets - but won't get another OnTimeSync() call.
> Is this a bug or do I have to do something else to let the player seek
> correct?
>
> Alexander Graham
>
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