See http://www.mtbs3d.com, and tell them you want help getting it certified. Older nvidia stereoscopic drivers will work with OpenGL, although there are some stereoscopic drivers that only work with Direct3D 8 or 9.
I would also like to see native stereoscopic support added though, rather than just relying on a driver. 2008/9/18 Jani Pirkola <[EMAIL PROTECTED]>: > Good news: we have DirectX support on our task list for realXtend for this > year. We made some tests and found out that using DirectX improves > performance significantly (for windows only, of course). > > That involves a lot of work, though. the whole menu and hud system needs a > rewrite... lets see how this evolves. > > Best, > Jani > > 2008/9/18 Peter_Quirk <[EMAIL PROTECTED]> >> >> It looks simple if we use DirectX. To quote from the interview: >> >> Q: How does game integration work? Will patches or special game >> profiles be required? Is it compatible with both Direct3D and OpenGL? >> >> AF: NVIDIA GeForce stereoscopic 3D technology was designed to work >> with virtually all DirectX 7, 8, 9, and 10 games. The driver >> automatically converts standard 3D games to work with 3D Ready >> displays. There is no need for patches. In fact, more than 350 games >> work well with our technology out of the box. NVIDIA is also working >> with game developers to ensure that new titles work properly with our >> stereoscopic 3D technology out of the box. Right now, we do not have >> OpenGL support but will be working to release it soon. >> >> So, few software changes, but some expensive hardware required! >> >> >> On Sep 17, 9:06 pm, terry <[EMAIL PROTECTED]> wrote: >> > http://tech.slashdot.org/tech/08/09/17/1530202.shtml >> > >> > You have to wonder what it takes to feed these things. Could a 3D rex >> > experience be a possibility? >> > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
