Hello Asander Yes, the implementation to walk inside a hollow prim is not implemented en the version of OpenSim(OS) than use realXtend (RX). Only some variations of OS, with specific modifications done for developpers.
For other side, about you question of the rener inside the meshes, I use the trick of meke individuals components in Sketechup and to apply the paint to the full component before to use the Ogre plugin, and from 3DS I found very ussefull this others exporters: http://www.ogre3d.org/wiki/index.php/OGRE_Exporters. With the OgreMax Scene/Mesh Exporter, you can decompose a full building in... about 500 prims and the ogre scene, because that, is necessary a good prior planning. 2008/10/28 Asander Graves <[EMAIL PROTECTED]>: > > Hello ... > > My Rex-Avatar can not walk inside of a hollow prim (as example a > hollow cube). > Is this a yet not implemented thing from realxtend or opensim or do I > something wrong? > > > Thanks Marc > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
