I have been thinking of this as well. It would be ideal to have a way to have two types of assets:
(1) Public assets -- downloaded in real-time when the client viewer launches (this is the default), and (2) Private assets -- must be pre-downloaded prior to client launch. They are shared by virtue of individual downloads (like most games). Perhaps the type of asset could be specified by a land parcel setting? A land parcel set to "private" would not download any assets at viewer launch. Instead, it is expected that anyone wanting to "play" on that parcel has preloaded the necessary assets. Perhaps there would be a more efficient way to do this? I am cc'ing the opensim users list since this is relevant, more generally, to how assets are handled. This duality would give maximum flexibiility to land owners as to how they want to design their spaces. On Tue, Dec 2, 2008 at 4:54 PM, Heikki Törmälä <[EMAIL PROTECTED]> wrote: > > >> I couldn't help but post that I am completely in awe of your efforts >> with RealXtend. I had not expected it to progress the way it has when >> I first started to explore it several months ago. >> >> I have a question regarding one of the new features: >> "- Asset and avatar asset preloading triggerable from server" - Does >> this mean that the content will load into the client before the user >> arrives in the world? Also, are you thinking about or is it at all >> feasible to create the option to offer the in-world content (most >> importantly image assets, other things are usually small anyway) >> included in the world's viewer download? > Not as such. It is mostly meant for loading assets that may not be > immediately needed right after entering a world, but which are still > important in some way, or generally to provide a way to load an asset to > the client before it is needed in the world. > > For example in our Beneath The Waves demo world it is possibly to > transform into a fish, iirc the assets needed by the fishes are preloaded > so the transition is smoother. > > It is also mostly usable for loading some assets while the client is still > loading the world but this doesn't seem to be 100% reliable at the moment. > > We are definitely thinking about a way to include some assets with the > viewer without the need to download them from the server, or possibility > to offer the assets of a world as a separate download from the web that > the user can download before entering a world for example. This is not > possible at the moment. > >> Cheers! Keep up the good work. > Thanks! > > > > - Heikki / RealXtend developer > > > > > --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---