Check out the machinima from Microsoft about their Generation 4 data
centers. It seems to have been made on the ESP platform (http://
www.microsoft.com/esp).
Does anyone know if the Caligari tools were used in this video (http://
www.datacenterknowledge.com/archives/2008/12/02/video-microsofts-generation-4-data-centers/)?
-- Peter


On Dec 13, 11:40 pm, Mark Malewski <[email protected]> wrote:
> I completely agree with Antti.
>
> We may need different tailored clients (browsers/viewers).  For the
> extremely high end gaming, and then a basic standard browser for
> normal everyday interactions (social network).  Also collaboration
> with existing technologies (VoIP/Skype, e-mail, SMS, whiteboard, Video
> playback and Video streaming, etc.) will increase the value of 3D
> Internet technologies.
>
> Just as Dan Miller stated:
>
> "Just like the web, it is imperative not to assume that one set of
> client capabilities fits all use cases.  While a big honking PC
> running the latest NVidia drivers and the latest Windows may work
> nicely, you should also be able to log on and interact over an iPhone,
> or even a less capable device.  Meaning, a stock Ubuntu install on an
> old machine should work as well, with visualization somewhere between
> the honking gamer's box and the mobile phone with the 3" screen."
>
> I completely agree.  Keep the system open and cross-platform.  It
> should run on Unix/Linux, Windows, OS X, 3G iPhone, G-1 (Android) and
> possibly even the Blackberry Storm.
>
> We don't want to "cripple" ourselves by migrating towards any one
> platform (such as a Microsoft based system).  Try to keep it as "cross
> platform" as possible.
>
> TrueSpace has been around since the beginning of time (I remember
> using TrueSpace back in 1994).  I'd been using various Caligari
> software since 1986, and it's hard to believe that Microsoft gobbled
> them up.
>
> I guess that's good for Microsoft, but bad for the rest of us.  ;-)
>
> Just as Microsoft killed off Netscape, I'm sure they'll just use this
> technology as a way to push their Virtual Earth service, and begin
> shoving their standards down other people's throats.
>
> I personally wouldn't take the bait, and I believe in staying the
> course.  Continue developing open source standards, and just stay away
> from any proprietary technologies that Microsoft will attempt to shove
> down our throats.
>
> I don't think one browser will be a "fit for all" solution.  We will
> have to develop open-source browsers for a wide variety of hardware
> platforms and various operating systems (to include Linux, and OS X)
> as well as mobile phone devices (like iPhone, Android/G-1, and
> possibly even Blackberry Storm).
>
> I'm not sure that Microsoft made an "excellent acquisition" by
> purchasing Caligari, but it's something that Microsoft needed to try
> and "keep up" with Google.  I still think Microsoft is way behind in
> the game, and I seriously doubt even the purchase of Caligari will
> help them keep up.
>
> I really think true open source development and open source software
> will continue to kick the pants off of Microsoft.  They are an "aging
> dinosaur" and it's only a matter of time before the Open Source
> community does them in.  Look at how "rock solid" many open source
> platforms have become (think LAMP).  You look at Linux/Apache/MySQL/
> PhP/Python systems, and these are developer workhorses.  Very thin,
> light machines, that don't hog up all your resources like the
> Microsoft machines.
>
> Keep the code thin, light, and clean.  It's sad to see Caligari get
> swallowed up by Microsoft, but it just shows how desparate Microsoft
> is getting.  They know they're falling behind in the game.  I still
> seriously doubt even with the Caligari acquisition that it will help
> Microsoft catch up to Google Earth/Google Maps.  The one thing that
> Google is very good at is working with the Open Source community.  I
> can't say the same for Microsoft (and their crazy SDK's & licensing
> agreements).  Case in point, has anyone tried developing for the XBOX
> 360 without paying CRAZY licensing fees, and getting kicked in the
> pants by Microsoft?
>
> "This weekend there were two pieces of news which may have a profound
> impact on virtual worlds and which may force designers to choose
> between Windows and non-Windows platforms."
>
> Nope, nothing "profound" by the acquisition.  Sure, it's good for
> Microsoft, and bad for the rest of the world, but it really won't have
> that much affect on the open source community.  Microsoft will attempt
> to shove some standards down people's throats (just like their
> "Silverlight" technology).  But until it's a "cross platform" and open
> source technology (that isn't controlled by Microsoft) then the
> technology will just die.
>
> Look at what a terrible browser Internet Explorer is.  It doesn't even
> follow or abide by basic standards.  You need to use something like
> Mozilla, or Opera, just so you have a decent "cross platform" web
> browser that works correctly (and works across multiple platforms and
> displays pages correctly).  Microsoft is non-compliant, and they "do
> not play well" with others.
>
> I personally won't "drink the cool aid" and go chase any Microsoft
> technologies when I see better techologies floating around in the Open
> Source arena.  I'm sure that many in the science/academic/research
> community will agree.
>
> We do need to stay Open-sourced, cross-platform, and have custom
> tailored browsers (for various platforms, devices, and also specific
> applications such as high-end gaming, or social networking, or even
> teaching).
>
> Kirstenlee did a great job with the R15, and hopefully she'll continue
> to contribute and help the open-source community with her great work!
>
> > In any case, tailored viewers for different scenarios would be great.
> > For example simple web-based viewers, mobile phones, lightweight 3d
> > and why not console based as well, maybe simply a way to use the text
> > chat through IRC or something, all these things would expand the
> > functionality and usefulness of our application.
>
> I completely agree!
>
>             Mark
>
> On Aug 1, 2:47 am, "Antti Ilomäki" <[email protected]> wrote:
>
>
>
> > You're absolutely correct. What we're going to need is different ways
> > of interacting with the virtual worlds and managing the social
> > contacts. Starting a full-blown whiz-bang 3D-viewer isn't the optimal
> > solution in many cases. Having tailored clients for simpler
> > interactions will increase the value of the "3D Internet" immensely.
> > It's important to tie in existing communications forms such as email,
> > but we're also going to need new tools for managing communications
> > between realXtend users. This is actually something that's very
> > interesting to us (and especially me) and we're hopefully going to
> > start working on something in the near future.
>
> > In any case, tailored viewers for different scenarios would be great.
> > For example simple web-based viewers, mobile phones, lightweight 3d
> > and why not console based as well, maybe simply a way to use the text
> > chat through IRC or something, all these things would expand the
> > functionality and usefulness of our application.
>
> > 2008/7/28 dan miller <[email protected]>:
>
> > > I think it's critical to keep in mind the distinction between the 
> > > capabilities of the client/viewer software, and the meaning of the 
> > > protocol itself (ie, what information the client and server share).
>
> > > Just like the web, it is imperative not to assume that one set of client 
> > > capabilities fits all use cases.  While a big honking PC running the 
> > > latest NVidia drivers and the latest Windows may work nicely, you should 
> > > also be able to log on and interact over an iPhone, or even a less 
> > > capable device.  Meaning, a stock Ubuntu install on an old machine should 
> > > work as well, with visualization somewhere between the honking gamer's 
> > > box and the mobile phone with the 3" screen.
>
> > > So to bring up a concrete example: I have been running the SL viewer on 
> > > my Ubuntu machine.  Of course I don't get silverlight; but frankly I 
> > > don't care.  I'm logging on for social interaction reasons, and whether 
> > > or not the clouds are hyper-realistic just isn't that important to me.  
> > > The problem is, my Unix build is unstable; it crashes frequently.  When I 
> > > complain about this on irc, I get the RIDICULOUS comment that it's 
> > > crashing because my machine is underpowered.  To quote the Sex Pistols, 
> > > Bollocks.  There is no conceivable reason that the viewer should be any 
> > > less stable because it has downgraded graphics capabilities.  This is 
> > > simply a matter of sloppy programming and lack of testing, not some 
> > > intrinsic requirement that the client be uber-graphically aware.
>
> > > To sort of push this point to the max, I have been tempted to write a 
> > > console-based SL viewer, using full-screen text rendering to show a 
> > > top-down view of the space.  Each avatar would be represented by a 
> > > different character, and an irc-style chat area would run on the lower 
> > > part of the screen.  That might be all I need for about 90% of my 
> > > SL/opensim visits.  YMMV
>
> > > -danx0r- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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