I am not sure if the following behavior should go in the rexviewer 0.4
bug area, or whether
I am doing something wrong with my camera.
The problem is best described as follows - I am using modrex, but I
recall having similar
issues when using rexserver:
1. Put a large mesh in-world. For example, if you have the OGRE demos
installed, grab the sphere or athena mesh and put it on your land.
2. try to target the camera on the mesh (using ALT Left-Mouse Button
(RMB))
If the camera is relatively far away from the mesh, the camera movement
is not too
bad - you can maneuver around the mesh. However, if your camera is
close to the
mesh, and you target the mesh with ALT-LMB, any sudden camera move
results in the camera
going "haywire" even if you try to back the camera out by pulling back
on the mouse.
Even when further out, the camera does not appear to rotate around the mesh
(or the prim used to create the mesh) correctly.
-paul
Ali Kämäräinen wrote:
>
> It this something you're looking for: meshviewer -A Windows-based GUI
> tool for viewing and tweaking Ogre meshes and materials
> (http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=141
>
> <http://www.ogre3d.org/index.php?option=com_content&task=view&id=17&Itemid=141>)
>
> You can obtain the add-ons from Subversion, the root location of the
> addons tree is
>
> https://ogreaddons.svn.sourceforge.net/svnroot/ogreaddons/trunk
>
>
>
>
> >
--
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick
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