Within modrex, raycast and meshanim were committed to have been fixed
but I am not sure how the sample files are supposed to work. For example
1) raycast -- I create a prim and put in sampleraycast.RayTest. As I
walk around,
using mouselook, sometimes there will be a reported intersection but
with other
prims there is none. From the code, it appears that the ray extends
from the
direction the avatar is facing (ie mouselook) forward.
2) meshanim - the samplemeshanim contains a reference to "Wave". Is this
supposed
to be a .bvh file or .skeleton file? And regardless of this, does
the UUID have to
be used? Is there an working example? I'd like to try making the
avatar's middle
expand a little, for instance (simulating obesity or being
overweight) - how is this
done?
-p
--
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
Bldg. CSE, Room 301
P.O. Box 116120
Gainesville, FL 32611
Email: [email protected]
Phone: (352) 392-1414
Fax: (352) 392-1220
Web: http://www.cise.ufl.edu/~fishwick
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